North America held a dominan Market position, capturing more than a 38.6% share, holding USD 1.4 Billion revenue.
Abstract: Web development is a dynamic and complex subject in the computer science field that can be challenging to learn among higher education students. We investigated the impact of game-based ...
Like many 17-year-olds, Will Coleman was a bundle of energy, playing competitive soccer while juggling classes as a high ...
The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR ...
Duolingo stays a Buy as it expands into chess, math, and music, boosting engagement and FCF margins. Click here to read the ...
In the modern educational landscape, students have more tools at their disposal than ever before. Technology has revolutionized the way learners interact with content, practice concepts, and retain ...
The second annual ranking by TIME and Statista of the 350 top edtech companies globally shows how online learning remains ...
Alma details 10 research-backed apps that can help achieve New Year’s resolutions with structure, accountability, and ...
Rapid technological change is impacting aspects of how learners currently engage with global sustainability challenges; for ...
The gamification of learning has morphed from niche tool to conventional strategy across educational systems. In its essence, gamification applies game-like elements—such as points, progress bars, ...
What’s happened? X is rolling out a new “About This Account” feature that adds a publicly visible “Based in” label to user profiles. Early testers spotted the update appearing across random accounts, ...
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