This gorgeous Metroidvania with precision platforming, smart assists, and standout boss fights struggles with flat combat and a few frustrating design choices.
Candy Crush’s senior product manager John Davies shares level design insights and tips on making a challenging puzzle fun.
Relive the glory days with these modern games that embrace old-school design philosophies, from dungeon crawlers to grand ...
Warhammer 40,000: Space Marine 2 is non-stop action and is not only the best Warhammer game made yet, but is also one of the ...
Discover how levels, tables, and matchmaking in GameZone enhance Pinoy card games like Tongits and Pusoy for fair, strategic ...
Amid a wave of high-profile layoffs in the video-game industry, including a recent studio shutdown at Ubisoft Entertainment ...
Marathon's old art director thinks the reboot art has more "responsibility" to intrigue because the game is about “compelling ...
There was never any doubt that the 1996 original would take first place as the best Tomb Raider game. Originally released for ...
Bridgestone reworks the inside of its Tour B balls for 2026, focusing on speed, stability and maintaining Tour-level feel and control.
The Punisher video game from over twenty years ago is one of the most violent superhero experiences gamers have ever gotten ...
Sanibel, Elizabeth Hargrave’s new board game, was designed with accessibility in mind, just like her previous cozy game ...
The layoffs come as Meta announces widespread layoffs across its Reality Labs division. The business is responsible for the company's virtual and augmented reality technology.