Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
The combination of digital football and real management is reaching a new level, to be honest. FIFAe, along with the guys from Sports Interactive, officially rolled out the announcement of the FIFAe ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Abstract: In this paper, we propose a sprite animation synthesis technique that can efficiently represent the fire-flake effects seen in the natural phenomenon of fire. The proposed method uses the ...